ReShade injects a DLL into the DirectX or OpenGL libraries to provide access to frame color and depth data, but ray tracing normally needs a lot more than that. ReShade typically applies post-process filters to improve the way a game looks-adding SMAA to remove jaggies, SSAO for more realistic shadows, depth of field effects, and more. It's still a bit unclear as to how this particular filter accomplishes its magic. But an older game like Crysis seems like the perfect playground for such shenanigans, and EuroGamer / DigitalFoundry put it to the test-in co-op mode, just to take things to the next level. Yes, any compatible game can in theory add global illumination, not just Crysis. Pascal's ReShade filter (in alpha form-you have to be a Patreon backer to get access) attempts to apply path traced global illumination to games. Our guide to ray tracing goes into more detail about what it is, how it works, and the various types of ray tracing that can be used in games. Path tracing and ray tracing use similar concepts with differences in the specific techniques.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |